I glad to see AI play testing be utilized especially for rules problems. It can be frustrating when the game you are playing is not clear about things they obviously didn't find during play testing.
One element LLMs are excellent at is getting concept coverage.
Ensuring you have enumerated everything you could possibly care about before doing culling yourself to the key elements required.
This is probably my favorite use case for LLMs and the one that causes me almost no problems, as its expansive by design. Unlike many other things do with them which range from irritating to enraging in their results.
What a fantastic *and clear to an outsider) description of a new aspect to game design and production. Having a "doesn't get bored or distracted" tester is a great use of a non-sentient being!
Luddites gotta luddite. In two years, using AI will be the norm.
I glad to see AI play testing be utilized especially for rules problems. It can be frustrating when the game you are playing is not clear about things they obviously didn't find during play testing.
One element LLMs are excellent at is getting concept coverage.
Ensuring you have enumerated everything you could possibly care about before doing culling yourself to the key elements required.
This is probably my favorite use case for LLMs and the one that causes me almost no problems, as its expansive by design. Unlike many other things do with them which range from irritating to enraging in their results.
What a fantastic *and clear to an outsider) description of a new aspect to game design and production. Having a "doesn't get bored or distracted" tester is a great use of a non-sentient being!